Comparison of interval training protocols in fully immersive virtual reality and traditional exercise on glucose levels in individuals with type 2 diabetes
Keywords:
virtual reality, full immersion, type 2 diabetes, interval trainingAbstract
The present study aimed to compare the effects of different interval training protocols conducted in a fully immersive virtual reality environment and in a traditional exercise setting, with regard to blood glucose levels in individuals with type 2 diabetes. One protocol was implemented in a virtual reality environment, while the other took place in a conventional exercise setting. Ten individuals with diabetes (n=10), aged 43–74 years (6 men, 4 women), participated in the study and completed both training programs. Each program included a 31-minute moderate-intensity interval training session consisting of a 3-minute warm-up, two 10-minute exercise cycles with a 5-minute break in between, and a 3-minute cool-down. Blood glucose was measured before and after each session following the intake of 13.3 grams of carbohydrates in the form of a snack, using the ABBOTT Freestyle Precision Neo device. For statistical analysis, a two-way repeated measures ANOVA was used. The results showed no significant difference in glucose levels between the two protocols. In conclusion, the choice of training environment did not significantly affect glucose levels in individuals with type 2 diabetes, suggesting that the impact of the different training settings was similar.
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