The impact of gender on self-presence and attitude of primary school students toward virtual reality games

Authors

  • Ευαγγελία Αμπράση Δημοκρίτειο Πανεπιστήμιο Θράκης
  • Νικόλαος Βερναδάκης
  • Αγγελική Συροπούλου
  • Ελένη Ζέτου
  • Παναγιώτης Αντωνίου
  • Μαρία Γιαννούση

Abstract

The purpose of this study was to determine the impact of gender on self-presence and attitude of primary school students toward virtual reality games. Participants were 134 primary school students (n=134) in the prefecture of Dodecanese (71 boys and 63 girls), 6 to 12 years of age. Participants attended a motor skill program based on full immersive virtual environments (Playstation VR). As measuring instrument, a part of Ho, Lwin, Sng & Yee (2017) questionnaire was used, particular the factors: “self-presence” and “attitude toward exergames”, on 5-point scales, anchored on “strongly disagree” (1) to “strongly agree” (5). An   independent sample t-test was used. From the data analysis there was no significant difference between students of different gander in the factor of self –presence which evaluates the loss of participants’ self –awareness, loss of environmental awareness, changing the sense of time and emotional engagement during the game, and in the factor of attitude toward exergames which evaluates the participants’ agreement with six statements of behavior. In conclusion the participants, regardless of their gender, had a positive self-presence and attitude in their participation in virtual reality games.

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Published

2023-04-09

How to Cite

Αμπράση Ε., Βερναδάκης Ν., Συροπούλου Α., Ζέτου Ε., Αντωνίου Π., & Γιαννούση Μ. (2023). The impact of gender on self-presence and attitude of primary school students toward virtual reality games. Exercise and Society, 2. Retrieved from http://ojs.staff.duth.gr/ojs/index.php/ExSoc/article/view/380

Issue

Section

Education, Didactic and Sports Phsychology