The effect of digital interactive sports games on balance ability of patients with multiple sclerosis

Authors

  • Αγγέλα Σαπουντζή Δημοκρίτειο Πανεπιστήμιο Θράκης
  • Νικόλαος Βερναδάκης Δημοκρίτειο Πανεπιστήμιο Θράκης
  • Στυλιανός Θωμόπουλος Εθνικό Κέντρο Έρευνας Φυσικών Επιστημών «Δημόκριτος»
  • Δημήτριος Κυριαζάνος Εθνικό Κέντρο Έρευνας Φυσικών Επιστημών «Δημόκριτος»

Abstract

The purpose of the present study was to examine the effect of digital interactive sports games (DISG) on balance ability of patients with multiple sclerosis (MS). The identification of the studies included in the review was done through electronic (PubMed, Science Direct and Scopus) and bibliographic research related to the period 2012-2020. Of the 132 possible search studies, duplicates were removed and 80 potentially relevant studies remained, which were first reviewed by a title review and then by a summary review, leaving 18 studies for full-text analysis. After evaluating the eligibility of each study, 14 met the inclusion criteria of the systematic review of which 11 were randomized controlled trials, 2 clinical trials and one observational study, involving a total of 642 MS patients aged 18 years and older. These considered DISG interventions, and only the results related to balance disorders were included in the review. Outcome measures of overall balance showed significant improvements following DISG interventions. Particularly, postural control measures showed similar results as compared to standard training methods and better performances as compared to control groups that did not implement a standard type of intervention. Further, it was observed that DISG intervention may have favorable effects in improving the sensory information processing and integration systems necessary to maintain the balance and postural control of people with multiple sclerosis. Therefore, customized DISG systems, which provide more postural stability support, might were more appropriate for use by these patients. Thus, the DISG might serve as a successful therapeutic alternative in situations in which standard type of therapy is not available, to treat balance impairments in multiple sclerosis population, by using telerehabilitation.

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Published

2023-04-09

How to Cite

Σαπουντζή Α., Βερναδάκης Ν., Θωμόπουλος Σ., & Κυριαζάνος Δ. (2023). The effect of digital interactive sports games on balance ability of patients with multiple sclerosis. Exercise and Society, 2. Retrieved from http://ojs.staff.duth.gr/ojs/index.php/ExSoc/article/view/446

Issue

Section

Health and Exercise