The impact of a virtual reality intervention in kinesthetic ability of girls aged 8-10 years old
Abstract
The purpose of this study was to examine the effect of a virtual reality intervention on the kinesthetic ability of girls aged 8-10 years. The participants of the research were thirty-two (n=32) volleyball athletes aged 8-10 years, who were randomly divided in two groups. The FIVE group, that attended a kinesthetic training program based on full immersive virtual environments (Playstation Virtual Reality) and the TT group, that attended a kinesthetic program of Typical Training. The measuring tool that was used to assess kinesthetic ability in this research, was the kinesthesiometer (Lafayette Instruments Co, Lafayette, IN). The investigation of the initial differences between the two intervention groups for the average performance in the assessment of kinesthetic abilities, was determined by using a T-Test analysis for independent samples (independent-samples t‐test). For the statistical analysis of the data, was used the two-way analysis of variance with repeated measurements in the last factor (Two-Way Repeated Measures ANOVA). The data analysis revealed that the groups which attended the intervention programs (FIVE, TT) had a significant improvement in their kinesthetic ability, maintaining their performance measures one month after the intervention. In conclusion, activities that are completely based on virtual environments cannot replace girls' participation in actual volleyball activities that promote kinesthetic ability, but they can offer an extra capacity by helping them remove the obstacles that they maybe face, during their participation in these sports activities.References
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